Q3 2007:
TBA

Nintendo Wii

Q4 2007:
TBA

Sony PSP, PS2, Nintendo DS, Wii

Q4 2007:
TBA

Nintendo DS, Wii




 


Jenga
Nintendo DS, Wii

The popular party block game of skill and precision is now here in digital form and sees players pitted against human or AI opponents in a bid to keep the tower standing.

Jenga features many environments and themes, adding new dimensions, twists and fantasy elements to the brand that the traditional version can't offer.

The Wii's remote and Nunchuk, and the DS's touch screen, offer the perfect opportunities for the video game version of Jenga, and we have some pretty special enhancements included.





 


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History

In February 1988, Darren and Jason Falcus formed Optimus Software Limited. Both had been developing computer and video games since the very early days of the games industry in 1981.


For the next five years, Optimus grew steadily. At a time when much of the British development scene consisted of individuals programming from back bedrooms, Optimus was one of the first 'development studios', having realised that the trend would soon be towards small teams rather than individuals. During this period, it developed several commercially successful games for various British publishers such as Codemasters, Gremlin and Interceptor. Its first game reached no.1 in the UK Gallup games chart.


By 1993, video game development was starting to become much more professional as it grew in size. There was an increasing opportunity for British developers to gain a foothold in the now lucrative U.S. video games market. This was largely because of the immense talent pool in the U.K. It was at this time that Optimus met up with a U.S. developer called Iguana Entertainment, and soon after became Iguana U.K. The first game created as part of this new partnership was NBA JAM, which was developed on several home video game console systems over a period of nine months by a team of nine staff. It subsequently went on to sell in excess of four and a half million copies, making it the best selling sports game ever, at that time. This was soon followed by a sequel, which performed almost as well, selling over three million copies only a year later.


1995 saw the sale of Iguana to Acclaim Entertainment Inc, based in New York. Iguana became the first of six internal development studios based in both the U.S. and England.


By this time, Iguana U.K. (recently renamed Acclaim Studios Teesside in line with all of the other studios) had expanded to over forty staff, with two full development teams working on many gaming platforms simultaneously. Over the next few years, it continued to expand up to three development teams, support staff and management totalling over seventy staff.


Shortly after this, having felt they had achieved everything they could within Acclaim, the Falcus brothers decided to leave and start up their own independent development studio. And in July 2000, Atomic Planet Entertainment Limited (or APE) was formed.

APE has managed to attract many high profile clients since its inception, including Capcom, Codemasters, Take Two Interactive, Global Star, and Empire Interactive. Its strong games industry heritage has placed it in a strong position of trust among publishers and we use our experience to continue producing the best products.

 
   
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